post apocalyptic urbanism, hand drawn aesthetics, art game style. aesthetic focus, futuristic architecture, ral dissolve, [sackboy: a big adventure video game style], art brut style. raw, cgi enhanced creatures, in the dimly lit library, a 30 year old figure cloaked in shadows stands tall, its presence radiating an aura of terror. death's elemental form manifests as a being of swirling darkness and misty tendrils that writhe like living vines. eyes aglow with malevolent green fire, it surveys the shelves of ancient tomes, the very air thickening around it as if reality itself is trembling in fear. the silence is oppressive, punctuated only by the soft rustling of parchments and the faint creaking of leather bound books as they seem to shrink away from the elemental's dark presence. in the foreground, a lone candle flickers, casting eerie shadows on the walls as death's gaze slowly pans across the room, searching for its next victim amidst the dusty relics of forgotten knowledge. sleek character design, dirty, <lora:sdxl_lightning_8step_lora. safetensors:0. 7>
