((lively (Neo- Sumerian Thaumaturgical Industrial) cityscape)), (massive towering ziggurat complexes), (glowing magical inscriptions), (floating crystal power sources), multiple tiers, buttressed walls, ((golem workers)), (Golems, Warforged, fantasy robots) intricate details, realistic lighting, swirling arcane energies, arched bridges, oil painting, digital art Style: ((John Harris)), (Syd Mead), Craig Mullins, ((Stephan Martiniere))
blurry details, pixelated surfaces, oversaturated colors, realisticvision-negative-embedding, unrealistic architecture, distorted structures, floating buildings, impossible geometry, cartoon buildings, low-resolution, poor contrast, lack of architectural details, disproportionate scale, warped perspectives, inconsistent lighting, low-quality textures, unnatural shadows, missing architectural elements, incomplete facades, poorly rendered windows, inaccurate reflections, unrealistic materials, flat textures, lack of depth, inconsistent architectural styles, anachronistic features, out-of-place elements, excessive ornamentation, simplistic designs, uneven surfaces, floating structures, gravity-defying elements, misaligned features, incorrect perspective, unrealistic proportions, cartoon-like outlines, overly symmetrical designs, lack of weathering, artificial-looking materials
