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    far-far away there is an epic building in background, (in the center:1.1) of picture there is (a transport drone:1.2) lowers (a white container with red cross:1.4) with (valuable cargo on a cable:1.3) for (the crowd of people:1.2) on the ground
BREAK Scavengers sifting under upper levels of mega-city, rusted metal, discarded circuitry. Drones ascending, resource haulers, machine overseers. Occasional drop, precious medicine, rare tech. Greyed skyline, industrial soot, toxic fumes. Undercity toil, squalid housing, meager rations. Contrast of excess, indolence, scarcity, drudgery.
BREAK two-level megapolis with upper level Floating in clouds with glossy spires and holographic adverts. Upper city exposes the listless androids. The lower levels of the megapolis are smoke-choked and full of dirt and rust and piles of refuse and trash. Upper city is luxirous. Lower levels are criminal zones and outlaw territories.
BREAK (from_below:1.3), (realistic raw photograph, shallow depth of field with strong swirly bokeh effect:1.1), analog film grain and analog film physical effects simulation, light leaks and sun flares, ( tessellation:0.9), (surreal ethereal otherworldly scenery:1.15), (lifelike,crisp,precise:1.1) <lora:Dystopia:0.3> <lora:Mech_Dystopia_Style_SDXL:0.3>
    far-far away there is an epic building in background, (in the center:1.1) of picture there is (a transport drone:1.2) lowers (a white container with red cross:1.4) with (valuable cargo on a cable:1.3) for (the crowd of people:1.2) on the ground
BREAK Scavengers sifting under upper levels of mega-city, rusted metal, discarded circuitry. Drones ascending, resource haulers, machine overseers. Occasional drop, precious medicine, rare tech. Greyed skyline, industrial soot, toxic fumes. Undercity toil, squalid housing, meager rations. Contrast of excess, indolence, scarcity, drudgery.
BREAK two-level megapolis with upper level Floating in clouds with glossy spires and holographic adverts. Upper city exposes the listless androids. The lower levels of the megapolis are smoke-choked and full of dirt and rust and piles of refuse and trash. Upper city is luxirous. Lower levels are criminal zones and outlaw territories.
BREAK (from_below:1.3), (realistic raw photograph, shallow depth of field with strong swirly bokeh effect:1.1), analog film grain and analog film physical effects simulation, light leaks and sun flares, ( tessellation:0.9), (surreal ethereal otherworldly scenery:1.15), (lifelike,crisp,precise:1.1) <lora:Dystopia:0.3> <lora:Mech_Dystopia_Style_SDXL:0.3>
    far-far away there is an epic building in background, (in the center:1.1) of picture there is (a transport drone:1.2) lowers (a white container with red cross:1.4) with (valuable cargo on a cable:1.3) for (the crowd of people:1.2) on the ground
BREAK Scavengers sifting under upper levels of mega-city, rusted metal, discarded circuitry. Drones ascending, resource haulers, machine overseers. Occasional drop, precious medicine, rare tech. Greyed skyline, industrial soot, toxic fumes. Undercity toil, squalid housing, meager rations. Contrast of excess, indolence, scarcity, drudgery.
BREAK two-level megapolis with upper level Floating in clouds with glossy spires and holographic adverts. Upper city exposes the listless androids. The lower levels of the megapolis are smoke-choked and full of dirt and rust and piles of refuse and trash. Upper city is luxirous. Lower levels are criminal zones and outlaw territories.
BREAK (from_below:1.3), (realistic raw photograph, shallow depth of field with strong swirly bokeh effect:1.1), analog film grain and analog film physical effects simulation, light leaks and sun flares, ( tessellation:0.9), (surreal ethereal otherworldly scenery:1.15), (lifelike,crisp,precise:1.1) <lora:Dystopia:0.3> <lora:Mech_Dystopia_Style_SDXL:0.3>